Miner Problems
Play as mining robot GMBY and explore the infinite caverns with nothing but your jetpack and your sense of exploration to help you navigate. But be careful! Danger lurks around every turn and falling prey to a spike trap will send you right back to the start without any treasure. Will you turn back now to keep what you've collected, or will you roll the dice and see what treasures and dangers are just around the corner?
A game by Caleb Vatral made for the 2022 GMTK Game Jam.
Note for Gamepad Users: A bug in Unity seems to be preventing the use of joysticks for menu navigation. The only menu navigation is on the title screen, but for that you will have to use the D-Pad to navigate.
Status | Released |
Platforms | HTML5 |
Author | Nat1Wizard |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, High Score, Procedural Generation, Roguelike, Roguelite, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Comments
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First I'll preface by saying that the controls feel responsive and I really enjoyed the proc gen areas even though sometimes I got trapped with no escape or way to die :D
A few suggestions to improve. I would suggest making the collision for the spikes a little smaller. A lot of times you want to lean in favor of the player so it doesn't feel like you're getting punished for playing the game. A lot of times I could have sworn I didn't touch the spikes but because I touched 1 pixel I would die.
The second thing which I'm sure you know is the menu does not work to click with the mouse. I could only hit enter to progress it and could not get to the about or controls.
One other thing which I already mentioned is fixing some of the proc gen. I got dropped on spikes starting out a lot and kept getting dead ends from falling with no other way to go. I also had spikes spawn in walls sometimes.
Overall good job with the gameplay and I enjoyed the music!
Thanks for playing and for the feedback!
A few people have mentioned the colliders in the spikes now, so that’s definitely something I’ll take a look at next time. With the menu, yes I was having trouble with unity on that one. It worked fine on PC but the WebGL has weird navigation issues.
It was my first time trying out proc gen, so I’m not surprised that there were a few bugs with it like spikes inside walls. I am quite surprised that you got dead ends though, as I never did in my testing. You should be able to use the jetpack ability (shift/RT) to get back up from any big drops. Perhaps you didn’t know about the jetpack ability because you couldn’t see the controls screen? Or were there completely enclosed dead ends?
Thanks for playing!
ahhh yeah I didn't know there was a jet pack. That makes more sense now!
i did not got out of the first area with the Robot (playing with Keyboard).
Oh no! Sorry you had trouble with it. You should be able to stand in front of the ladder and press the intact button (E) to continue, but there may be a bug. Can I ask what OS and browser you are playing on?